-
Aleksei Kovalev, 33 years
________________________________________________
Primary skills
- · Creating a pipeline production of the animation project from scratch
- · Python programming
- · Shading (Renderman, V-Ray, Redshift, Mental Ray)
- · Autodesk Maya modeling, UV mapping
- · Texturing (Mari, Zbrush, Photoshop)
- · Basic skills of compositing (Nuke, After Effects)
- · Basic skills in Unreal Engine (also blueprints)
________________________________________________
Non Technical Skills
· Ability to work in a dynamic and collaborative team environment · Excellent detail-oriented, problem solving and time management skills · Capacity to work without supervision · Facility to learn quickly and apply new concepts, principles and solutions ________________________________________________
Experience Details
·Animschool (www.animschool.com) (2018)
Freelance
Lighting scenes.·Social Quantum, Saint-Petersburg (www.socialquantum.ru) (2017 - present)
Visualization Supervisor/RnD
Startup project. Supervisor of visualization promo department. Writing scripts (python), technical and pipeline consultation (optimization of production), setting shaders and light (Redshift render). Intensive work with Unreal Engine 4.·White Ball Studio, Saint-Petersburg (www.white-ball.com) (2015 - 2017)
Visualization Supervisor/RnD
Startup project. Supervisor of visualization department. Writing scripts (python), technical and pipeline consultation (optimization of production), setting shaders and light (Redshift render).·Fluxif, Zurich (Fluxif.com), (2013 - present)
Freelance/CG Generalist·Saber Interactive, Saint-Petersburg (www.saber3d.com), (May - September 2014, 6 month contract. Halo: The Master Chief Collection (www.halowaypoint.com))
Senior Lighting Artist
Setup light at game levels.·MARO Studio/Open Alliance Media, Saint-Petersburg/Moscow ("Jingliks" project, Trailer) (2012 - 2015)
Visualization Supervisor/Senior Lighting Artist/Rendering Artist/CG Artist
Startup project. Supervisor of visualization department. Renderman. Starting a new project from scratch. The solution of complex problems related to visualization. Writing scripts for production.·Studio Petersburg, Saint-Petersburg (“Smeshariki (Kikoriki)” project, www.kikoriki.com) (2011 - 2012)
Senior Lighting Artist/Rendering Artist/CG Artist
Visualization. Renderman.·Glukoza Production, Moscow (“Savva” project, www.glukoza-production.com) (2011)
Senior Lighting/Rendering Artist/CG Artist
Moving to Moscow to improve my skills in visualization. Lighting and rendering (mental ray). Starting to learn programming on Python.·Studio Petersburg, Saint-Petersburg (“Smeshariki (Kikoriki)” project, www.kikoriki.com) (2008 - 2011)
Senior CG Artist
Starting to learn programming on MEL. Modeling. Writing first scripts for production.·diForma Studio, Saint-Petersburg (various commercials and animation projects) (2007 - 2008)
Junior CG Artist
My first steps in CG. Modeling, texturing, shading (mental ray and V-Ray), visualization.________________________________________________
Education
· Saint-Petersburg State University of Aerospace Instrumentation (left after the first year because of working in animation)
· Saint-Petersburg Technical College of Management and Commerce (2000-2005)________________________________________________
Awards
3DTotal.com     ·     3dvf.com     ·     Render.ru     ·     Arttalk.ru     ·     3dmir.ru