Aleksei Kovalev, 32 years
- · Autodesk Maya lighting and render setup (Renderman, V-Ray, Redshift, Mental Ray)
- · Autodesk Maya modeling, UV mapping
· Texturing (based on photographs)
- · Python programming
- · Basic skills of compositing (Nuke) and 2d drawing
- · Some design skills
·Languages and renders:
Python, Renderman, V-Ray, Redshift, Mental Ray
Autodesk Maya, Zbrush, Unreal Engine, Photoshop, NUKE
Non Technical Skills
· Ability to work in a dynamic and collaborative team environment · Excellent detail-oriented, problem solving and time management skills · Capacity to work without supervision · Facility to learn quickly and apply new concepts, principles and solutions
·Social Quantum, Saint-Petersburg (www.socialquantum.ru) (2017 - present)
Startup project. Supervisor of visualization promo department. Writing scripts (python), technical and pipeline consultation (optimization of production), setting shaders and light (Redshift render). Intensive work with Unreal Engine 4.
·White Ball Studio, Saint-Petersburg (www.white-ball.com) (2015 - 2017)
Startup project. Supervisor of visualization department. Writing scripts (python), technical and pipeline consultation (optimization of production), setting shaders and light (Redshift render).
·Fluxif, Zurich (Fluxif.com), (2013 - present)
·Saber Interactive, Saint-Petersburg (www.saber3d.com), (May - September 2014, 6 month contract. Halo: The Master Chief Collection (www.halowaypoint.com))
Senior Lighting Artist
Setup light at game levels.
·MARO Studio/Open Alliance Media, Saint-Petersburg/Moscow ("Jingliks" project, Trailer) (2012 - 2015)
Visualization Supervisor/Senior Lighting Artist/Rendering Artist/CG Artist
Startup project. Supervisor of visualization department. Renderman. Starting a new project from scratch. The solution of complex problems related to visualization. Writing scripts for production.
·Studio Petersburg, Saint-Petersburg (“Smeshariki (Kikoriki)” project, www.kikoriki.com) (2011 - 2012)
Senior Lighting Artist/Rendering Artist/CG Artist
·Glukoza Production, Moscow (“Savva” project, www.glukoza-production.com) (2011)
Senior Lighting/Rendering Artist/CG Artist
Moving to Moscow to improve my skills in visualization. Lighting and rendering (mental ray). Starting to learn programming on Python.
·Studio Petersburg, Saint-Petersburg (“Smeshariki (Kikoriki)” project, www.kikoriki.com) (2008 - 2011)
Senior CG Artist
Starting to learn programming on MEL. Modeling. Writing first scripts for production.
·diForma Studio, Saint-Petersburg (various commercials and animation projects) (2007 - 2008)
Junior CG Artist
My first steps in CG. Modeling, texturing, shading (mental ray and V-Ray), visualization.
Education· Saint-Petersburg State University of Aerospace Instrumentation (left after the first year for working in animation)
· Saint-Petersburg Technical College of Management and Commerce (2000-2005)
3DTotal.com     ·     3dvf.com     ·     Render.ru     ·     Arttalk.ru     ·     3dmir.ru
My Art (3D)
Ecliptica is my art project about children who fall on another planet and they meet alot strange creatures. Some of them will be helping kids to back home, but some of them will interfere. I wrote a book with first part of story. Also, I wanted to make artbook and storybook about my characters based on a story. It will be stunning if it will grow in animation. But now It is frozen and I don`t know what will be in the end. I wanted just show you some concepts of characters and world. Art was created by a talented artists who helped me.